Competitive pokemon analysis, including moveset and team breakdowns, and commented games.
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Jacob against Kevin in the "loser" round, which is to say the loser of this game has to buy beer for the following week.
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Number 1 Number 2 Number 3 Number 4 These are all taken from the battle video uploading area's top ranked section, from different we...
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We return from our vacation with a battle to the bitter end.
Wednesday, March 30, 2011
John vs TTC - Week 3
Someone must be taking no prisoners this week, because someone loses this battle!
A New Strong Pokemon
Last week and onwards' battles will be including pokemon from previous generation, and thus may see some banning.
This week, for example, it has been decided that Ho-oh will be moved out of standard play.
This week, for example, it has been decided that Ho-oh will be moved out of standard play.
Wednesday, March 23, 2011
Highlighted Pokemon of the Week: Whimsicott
This week, we'll be taking a closer look at John's Whimsicott.
Stats and Attributes
Nature: Timid
Ability: Prankster (Status move gain +1 priority)
EV Spread: 252 HP/252 Speed/4 Sp Atk
Item: Choice Scarf
Moveset: Giga Drain/Switcheroo/Stun Spore/Trick Room
Analysis
This set is designed as a lead, though strictly not a suicide lead. It comes into the game with many options, such as setting up trick room for another pokemon, stunning the opponent's leads, or, most importantly, switching items with the opponent's lead, possibly exchanging its choice scarf for a focus band. This debilitates the other pokemon, forcing a switch, or allowing you an easy switch. It should be noted that since trick room has a priority of -7, prankster still does not allow this move to go first.
Should it accomplish its goal as a lead, this Whimsicott can come back later to cause further frustration, by saving it scarf switcheroo for a later pokemon, spreading paralysis about, or helping to maintain trick room on a team that relies upon it.
Speed is invested in for obvious reasons, allowing it to surpass other Whimsicott it faces, and giving it what advantage it can have over other leads, such as Roserade, should hurricane be run over giga drain. I ran giga drain because it allows Whimsicott to switch in on resisted moves (the same reason for the HP investment), and hopefully regenerate some of it back.
Stats and Attributes
Nature: Timid
Ability: Prankster (Status move gain +1 priority)
EV Spread: 252 HP/252 Speed/4 Sp Atk
Item: Choice Scarf
Moveset: Giga Drain/Switcheroo/Stun Spore/Trick Room
Analysis
This set is designed as a lead, though strictly not a suicide lead. It comes into the game with many options, such as setting up trick room for another pokemon, stunning the opponent's leads, or, most importantly, switching items with the opponent's lead, possibly exchanging its choice scarf for a focus band. This debilitates the other pokemon, forcing a switch, or allowing you an easy switch. It should be noted that since trick room has a priority of -7, prankster still does not allow this move to go first.
Should it accomplish its goal as a lead, this Whimsicott can come back later to cause further frustration, by saving it scarf switcheroo for a later pokemon, spreading paralysis about, or helping to maintain trick room on a team that relies upon it.
Speed is invested in for obvious reasons, allowing it to surpass other Whimsicott it faces, and giving it what advantage it can have over other leads, such as Roserade, should hurricane be run over giga drain. I ran giga drain because it allows Whimsicott to switch in on resisted moves (the same reason for the HP investment), and hopefully regenerate some of it back.
Saturday, March 19, 2011
Updated Rules for the Coming Weeks
Another week has passed, and now we will be able to use pokemon transferred over. For the coming week, three pokemon on the team must be fifth generation pokemon. After this week, there will be no required amount of fifth gen pokemon per team.
Nothing yet has been removed from or added to standard play, though Kyurem came close to moving down.
Nothing yet has been removed from or added to standard play, though Kyurem came close to moving down.
Thursday, March 17, 2011
Jake vs Kevin
Jacob against Kevin in the "loser" round, which is to say the loser of this game has to buy beer for the following week.
John vs Ttc
The "winner" round, which is to say neither of us had to buy the beer at this point. Note this is the first week, so there is some rust and testing to shake off.
Wednesday, March 2, 2011
Strong Pokemon. Weak Pokemon.
Is it merely the selfish perception of trainers? Most people think not.
As such, here is a list of initial bans we have placed within standard play:
Pokemon
Mewtwo
Lugia
Kyogre
Groudon
Rayquaza
Deoxys (all forms)
Dialga
Palkia
Giratina (all forms)
Darkrai
Arceus
Reshiram
Zekrom
Kyurem
Moves
Evasion-buffing moves
Abilities
Shadow Tag
Inconsistent
Items
Evasion-buffing items
Critical strike-buffing items (exception: Stick)
Quick Claw
Focus Band
Soul Dew
Rules of Play
To ban something which is presently not banned, or take something off the ban list, we must merely reach the conclusion that it is "breaking" standard play. "Breaking" is to be defined as any pokemon, move, item, or ability which is so powerful that is necessitates either a full team to defeat, extraordinary means or luck to defeat, or can only be defeated by itself.
Furthermore, we also decided some ground rules coming into this new generation. Pokemon cannot be transferred through generations for at least three weeks, and also require four level 100s already present on the game, which have the player as the OT. For the first four weeks, however, all pokemon used in battles must be exclusively from the fifth generation.
Any questions/corrections?
~John
As such, here is a list of initial bans we have placed within standard play:
Pokemon
Mewtwo
Lugia
Kyogre
Groudon
Rayquaza
Deoxys (all forms)
Dialga
Palkia
Giratina (all forms)
Darkrai
Arceus
Reshiram
Zekrom
Kyurem
Moves
Evasion-buffing moves
Abilities
Shadow Tag
Inconsistent
Items
Evasion-buffing items
Critical strike-buffing items (exception: Stick)
Quick Claw
Focus Band
Soul Dew
Rules of Play
To ban something which is presently not banned, or take something off the ban list, we must merely reach the conclusion that it is "breaking" standard play. "Breaking" is to be defined as any pokemon, move, item, or ability which is so powerful that is necessitates either a full team to defeat, extraordinary means or luck to defeat, or can only be defeated by itself.
Furthermore, we also decided some ground rules coming into this new generation. Pokemon cannot be transferred through generations for at least three weeks, and also require four level 100s already present on the game, which have the player as the OT. For the first four weeks, however, all pokemon used in battles must be exclusively from the fifth generation.
Any questions/corrections?
~John
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